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💰 Bandit Mansion Tycoon

💰 Bandit Mansion Tycoon

A Roblox experience owned by HIUH Games.

TycoonENtycoonbanditroleplay

💰 Bandit Mansion Tycoon is a tycoon experience created on 2022-11-04. It has accumulated 3,689,618 lifetime visits and 7,923 favorites. The game holds a 70% like percentage. Currently, zero users are playing. The description mentions printing cash, building mansions, unlocking weapons, and roleplay features. Data backups occur weekly.

Description (written by the developer; not a statement by this register)

✨ Welcome to Bandit Mansion Tycoon, print cash and build a grand mansion to become the greatest bandit and unlock powerful weapons ! You can also roleplay and meet new friends ! Join the group HIUH for 5,000 starting money.💙(https://www.roblox.com/groups/9791783/HIUH#!/about) This Tycoon backs up data for a week. 🐛If you encounter any bugs or glitches, please let me know. This tycoon game is still in its early stages, and there's a lot more to come!

Last updated by the developer 11 Jan 2026, 13:19 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
3,689,618
lifetime visits
70%
liked (1,848 👍 / 793 👎)
7,927
favourites (2.1 per 1k visits)
4 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Double money
299 R$
Special weapons
199 R$
Super Car
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bandit Mansion Tycoon · other1,793,327 · 44.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0370no change
14 Aug 2026, 04:0270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.