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DOORS MODDED 👁️

DOORS MODDED 👁️

A Roblox experience owned by TSPLASHER.

HorrorENhorrormoddedjumpscare

Description (written by the developer; not a statement by this register)

A new and unique modded horror game involving.. doors modded. ⭐UGC in Shop: buy any for a bonus of some Knobs and a Revive! Might have to wear accessories for it to register. ❗ It is HEAVILY RECOMMENDED that you play this game without any help or guide; it's trial and error. Use each death as a lesson. ⚠️ Epilepsy and sound warning. 🎧 Headphones recommended. 📷 Max or 60% graphics recommended 👍 If you like the game, give it a like! ❤️ Join the TSPLASHER group if you want to help us 🛠️ This game is in Alpha; Many things are subject to change, and some things may break. Lightning_Splasher: Programming, Game / UI / Graphics Design, Audio Engineer, Music Producer & Composer, Animator, Writer lselfaver: Developer of the game 🎵 All music is non-copyright, can be found on Soundcloud (LightningSplash) and Spotify (LSPLASH) Inspired by nicorocks5555's Rooms and Spooky's Jumpscare Mansion

Last updated by the developer 8 Dec 2022, 20:25 UTC.

0
playing (measured 11 Aug 2026, 02:19 UTC)
21,619
lifetime visits
52%
liked (56 👍 / 52 👎)
291
favourites (13.5 per 1k visits)
6 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Out Of My Way · other4,084 · 0.00% win
Welcome · welcome0 · 0.00% win
Meet Timothy · other0 · 0.00% win
Look At Me · other0 · 0.00% win
Rebound · other0 · 0.00% win
Error · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5216 August 2026 — 52 % liked15 October 2026 — 52 % liked16 August 202615 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 10:0452no change
16 Aug 2026, 08:0752first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.