Roji Ball [UPDATE] 🤾
A Roblox experience owned by BrokenCode.
MinigamesENminigamepartyball dodging
Roji Ball [UPDATE] 🤾 is a minigame created on 2022-11-06. It has accumulated 1,912,414 lifetime visits and 8,341 favorites. The experience holds a 75% like percentage. Currently, zero users are playing. The game mechanics involve clicking or tapping as a ball approaches the player.
Description (written by the developer; not a statement by this register)
[LIKE]👍 Get the game to 15k likes and we'll release another free limited! 🎮 Click/Tap your screen as the ball inches closer and closer to you. The last one standing wins. If you die, you'll have to wait for a new round to begin. Dubbed the Hardest game on the Platform, only the pros are here to stay. (You know it's real because we didn't have to capitalize it) ❓| How To Play: Step 1: Wait for a round to begin; you'll spawn in automatically when one starts! Step 2: The ball will turn red when it starts targeting you. Step 3: When the ball targets you, click/tap when it gets in your range. Step 4: The ball will bounce away and repeat! UPDATE LOG🤾: - New Map - New Kills Stat - New Lighting - New Gameplay - New VFX - New Sounds - New Music ...and much much more! Tags: roji, rojiball, roji minigame, minigame, new, party, friend, ball, dodgeball, ragdoll, mobile, tablet, console, exciting, free, good, deflect
Last updated by the developer 23 Dec 2025, 05:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.