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RO-VAL [BETA]

RO-VAL [BETA]

A Roblox experience owned by DiamondCommunity.

ShooterEN5v5shooterbeta

Description (written by the developer; not a statement by this register)

[ ⚠️ THIS GAME IS STILL IN DEVELOPMENT! EXPECT BUGS AND CHANGES! ] a 5v5 shooter game with exclusive game modes emotes and more to come don't miss out

Last updated by the developer 29 Aug 2026, 19:48 UTC.

3
playing (measured 29 Aug 2026, 20:06 UTC)
21,260
lifetime visits
81%
liked (150 👍 / 36 👎)
578
favourites (27.2 per 1k visits)
6 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 20:064first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HUGE DONO
20,000 R$
WAHHHHHH
2,000 R$
Sub to eletric neon
1,000 R$
Ur the best
500 R$
Gun skin
50 R$
Gifting Helps Out Alot!
50 R$
Support the game!
30 R$
Thank You!
15 R$
Support Roval
10 R$
Support the Game!
5 R$
custom gun skin
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,068 · 0.00% win
Your first death. · other5,188 · 0.00% win
Your first kill. · progression3,657 · 0.00% win
Join a developer · social1,469 · 0.00% win
Join the owner · social1,343 · 0.00% win
Radio · other175 · 0.00% win
100 Kills · progression88 · 0.00% win
Level 10 · progression85 · 0.00% win
500 Kills · other35 · 0.00% win
Level 20 · progression31 · 0.00% win
1000 Kills · other31 · 0.00% win
Break free · secret22 · 0.00% win
Level 50 · progression15 · 0.00% win
ACE · progression9 · 0.00% win
Rampage! · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818884.529 August 2026 — 88 % liked8 September 2026 — 82 % liked18 September 2026 — 82 % liked28 September 2026 — 81 % liked8 October 2026 — 81 % liked28 October 2026 — 81 % liked29 August 202628 October 2026
6 measurements spanning 60 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 20:0881no change
8 Oct 2026, 20:0781no change
28 Sept 2026, 20:0781-1
18 Sept 2026, 20:0782no change
8 Sept 2026, 20:0682-6
29 Aug 2026, 20:0688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.