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[FREE] Wild Revolvers

[FREE] Wild Revolvers

A Roblox experience owned by Novaly Studios.

ShooterENwesternbattleshooter

[FREE] Wild Revolvers is a shooter experience created on 2017-08-15. It has accumulated 100,513,087 lifetime visits and 968,737 favorites. The title holds an 81% like percentage. Currently, zero users are playing the game. The experience is available across multiple platforms including PC, Xbox, and mobile devices.

Description (written by the developer; not a statement by this register)

Free for the weekend! Wild Revolvers is back! Available on PC, Xbox, PS4, PS5 and Mobile! Play the original Sheriff battle game for 99R. Free to play on Weekends. Controls: - R to roll forward - Q to roll left - E to roll right

Last updated by the developer 14 Jun 2026, 04:59 UTC.

0
playing (measured 10 Aug 2026, 15:51 UTC)
100,513,087
lifetime visits
81%
liked (273,887 👍 / 66,153 👎)
968,494
favourites (9.6 per 1k visits)
15 August 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chief +
1,200 R$
PATRIOT BUNDLE
850 R$
[SALE] Dual Revolvers
800 R$
Chief
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

XboxBadge · other1,771,643 · 0.00% win
Unlock DeadWood · other1,493,462 · 0.00% win
Unlock Durango · other715,813 · 0.00% win
Competitive · other350,009 · 0.00% win
Advanced · other15,759 · 0.00% win
Elite · other1,249 · 0.00% win
Boss · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8123 August 2026 — 81 % liked2 September 2026 — 81 % liked12 September 2026 — 81 % liked22 September 2026 — 81 % liked2 October 2026 — 81 % liked23 August 20262 October 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 13:2381no change
22 Sept 2026, 13:2281no change
12 Sept 2026, 13:2081no change
2 Sept 2026, 13:1881no change
23 Aug 2026, 13:0881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.