[👑Update👑] Rank Simulator X
A Roblox experience owned by Sunlight Studio’s.
SimulatorENspace themepet collectionrank progression
[👑Update👑] Rank Simulator X is a simulator experience created on 2022-11-06. It records 4,075,453 lifetime visits and 13,508 favorites. The title maintains a 91% like percentage. Currently, zero users are playing. The description highlights Update 20 features, including a VIP World, new pets, and rank mechanics.
Description (written by the developer; not a statement by this register)
**UPDATE 20** 🎉 - VIP WORLD - New Space World - PET TEAMS - New Rank - 1 New Egg - 7 new pets - New Perk - New Enchant Shop - New VIP Gamepass - Raised Upgrade Caps - Balancing and Bug Fixes - Star and luck event active 👍Use code “5000Likes” New code at 10,000 likes! 👍 🎁 Join the Community Server for a special code which give you 1.5x Stats and 1.25x Luck Boost! 🏆Welcome to Rank Simulator X. Collect stars. Buy pets & ranks to get even more stars. Unlock all the areas! 🏆 💡How To Play: - Collect Stars! ⭐ - Hatch eggs to get unique pets! 🥚 - Buy Ranks to be even stronger! 🏅 - Become #1 in the world 🌍 Premium Players get: 25% more Stars 🎁Join the Sunlight Studios Group for FREE Triple Hatch and Group Rewards🎁https://www.roblox.com/groups/12554523 📘 Credits 📘 @LucaDaBoy - Scripter & Owner @Cesar - Building @shootthecreeperrr - Co-Owner @Krxptz - Manager
Last updated by the developer 1 Jul 2026, 17:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.