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Murder Mystery Duo

Murder Mystery Duo

A Roblox experience owned by Cublix Games.

RoleplayENsocial deductioncollectiontrading

Murder Mystery Duo is a roleplay experience created on 2022-11-06. It has recorded 14,925,913 lifetime visits and 294,724 favorites. Currently, 41 players are active. The game holds a 68% like percentage. Players engage in roles including Murderer, Innocents, and Sheriff, with mechanics involving item collection and trading.

Description (written by the developer; not a statement by this register)

Grab your blade, unholster your revolver and get prepared to survive! 💎 Collect gems! 📦 Open cases! 🔪 Collect weapons! ➡️ Trade items! 🔪 1000+ items to collect! 🔫 MURDERER: Defeat the others to win, be careful as the Sheriff could be anyone. INNOCENTS: Escape and hide, use your detective abilities to reveal the Murderer. SHERIFF: Defend the Innocents, use your detective abilities to locate and defeat the Murderer.

Last updated by the developer 6 Aug 2026, 22:41 UTC.

41
playing (measured 10 Aug 2026, 17:19 UTC)
14,925,913
lifetime visits
68%
liked (5,081 👍 / 2,386 👎)
294,729
favourites (19.7 per 1k visits)
6 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1954first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,372,113 · 100.0% win
Level 10! · progression267,636 · 13.0% win
Level 20! · progression121,910 · 4.4% win
Level 30! · progression75,783 · 4.4% win
Level 40! · progression54,229 · 3.4% win
Level 50! · progression41,301 · 2.6% win
Level 60! · progression32,709 · 0.80% win
Level 70! · progression26,584 · 0.30% win
Level 80! · progression21,817 · 1.3% win
Level 90! · progression18,199 · 1.3% win
Ascension I! · progression15,426 · 0.30% win
Level 100! · progression15,418 · 0.30% win
Ascension II! · progression6,289 · 0.50% win
Ascension III! · progression3,214 · 0.00% win
Ascension IV! · progression1,896 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked2 September 2026 — 68 % liked12 September 2026 — 68 % liked22 September 2026 — 68 % liked2 October 2026 — 68 % liked12 October 2026 — 68 % liked22 October 2026 — 68 % liked1 November 2026 — 68 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:3568no change
22 Oct 2026, 18:3368no change
12 Oct 2026, 18:3168no change
2 Oct 2026, 18:3068no change
22 Sept 2026, 18:2168no change
12 Sept 2026, 18:1768no change
2 Sept 2026, 18:0868no change
23 Aug 2026, 17:5268no change
13 Aug 2026, 17:5068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.