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Every Second You Get +1 Speed

Every Second You Get +1 Speed

A Roblox experience owned by lol games...

TycoonENincrementalspeedprogression

Every Second You Get +1 Speed is a tycoon experience created on 2022-11-07. The game has accumulated 15,563,117 lifetime visits and 12,155 favorites. Currently, zero players are active. The title maintains a 91% like percentage based on user ratings. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed Every Second! Reach the End, Gain Wins! Progress saves! Join our group for +1 speed every second. If you have a Premium, you get +2 speed power every second. If you enjoy this game leave a like and favorite! More Updates are Coming Soon!

Last updated by the developer 15 Aug 2025, 09:34 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
15,563,117
lifetime visits
91%
liked (8,257 👍 / 845 👎)
12,155
favourites (0.8 per 1k visits)
7 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
799 R$
2x Wins
399 R$
+4 Pet Equip
399 R$
2x Speed
399 R$
Triple Hatch
299 R$
+200 Pet Inventory
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,722,363
Earth Track! · other5,029,196
Moon Track! · other2,384,759
Lava Track · progression1,584,474
Ice Track · progression1,078,648
Flower Track · other769,588
Snow Track · other574,466
Dark Track · other406,612
Void Track · other238,843

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.