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πŸ€ [WORLD 5] Dunking Race

πŸ€ [WORLD 5] Dunking Race

A Roblox experience owned by Endoei.

SportsENbasketballparkourcompetitive

πŸ€ [WORLD 5] Dunking Race is a sports experience created on 2022-11-07. The game has accumulated 43,263,723 lifetime visits and 85,458 favorites. It maintains a 98% like percentage. Currently, zero users are playing. The description highlights mechanics involving collecting Jump Power to dunk longer and reaching world endpoints.

Description (written by the developer; not a statement by this register)

πŸ€Welcome to Dunking Race! Hit the longest dunk to earn wins! πŸ’‘ How to play: ⚑ Collect Jump Power to increase to dunk longer. πŸ† Reach the END of the worlds 🌐 Get in the Leaderboards NEW Update: - NEW Laboratory world - NEW Volcano world - Inventory Size raised to 80 for Everyone - Collecting Jump Power give Boost! πŸ‘ Please like and favorite πŸ‘

Last updated by the developer 29 Jan 2025, 15:44 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
43,263,723
lifetime visits
98%
liked (187,653 πŸ‘ / 3,210 πŸ‘Ž)
85,377
favourites (2.0 per 1k visits)
7 November 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:152first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Triple Eggs
499 R$
+3 Pet Equip
399 R$
x2 Wins
399 R$
x2 Collect
199 R$
Dunk Faster
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome_badge Β· welcome14,135,873 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9823 August 2026 β€” 98 % liked2 September 2026 β€” 98 % liked12 September 2026 β€” 98 % liked2 October 2026 β€” 98 % liked12 October 2026 β€” 98 % liked22 October 2026 β€” 98 % liked23 August 202622 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:5298no change
12 Oct 2026, 14:5098no change
2 Oct 2026, 14:4998no change
12 Sept 2026, 14:4698no change
2 Sept 2026, 14:3898no change
23 Aug 2026, 14:3398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.