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Popping Simulator!

Popping Simulator!

A Roblox experience owned by Shiny Star Games.

SimulatorENballoon poppingpet collectionincremental upgrade

Popping Simulator! is a simulator experience created on 2022-11-07. It has recorded 2,927,399 lifetime visits and 11,975 favorites. The game holds a 93% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

❗ Balloons have invaded your homeland! Team up with pets and players to pop them all! How to play: 🎈 Pop balloons! 🥚 Hatch eggs! 🔮 Collect resources to upgrade! ⭐ Upgrade your pets! 🔎 Explore new areas! Thank you for everything! Much love ❤️ 💖 Shiny Star Games

Last updated by the developer 9 Mar 2026, 11:32 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
2,927,399
lifetime visits
93%
liked (14,480 👍 / 1,010 👎)
11,968
favourites (4.1 per 1k visits)
7 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Immortal Hunter
1,600 R$
Magic Eggs
1,000 R$
Six Hatch
700 R$
Double Coins
400 R$
VIP
400 R$
8 Pets Equipped
400 R$
Double Gems
400 R$
Lucky
400 R$
Skill Caster
300 R$
Super Pet Storage
250 R$
Faster Eggs
200 R$
Magnet
150 R$
Auto Chest Collect
150 R$
Pet Storage
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Popping Simulator! · welcome1,157,909 · 0.00% win
First Pet Hatched! · collection335,237 · 0.00% win
First Gems Upgrade! · progression154,455 · 0.00% win
First Skill! · progression103,886 · 0.00% win
First Dungeon! · progression79,969 · 0.00% win
Magma World! · progression56,351 · 0.00% win
Magic World · other10,849 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:0693no change
24 Aug 2026, 06:0593no change
14 Aug 2026, 06:0493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.