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Alphabet Lore Race

Alphabet Lore Race

A Roblox experience owned by Crazay Clickers.

RacingENalphabet loreraceobby

Alphabet Lore Race is a racing experience created on 2022-11-07. It has recorded 40,250,649 lifetime visits and 1,033,482 favorites. Currently, 20 users are playing. The experience holds an 89% like percentage. Players engage in races to earn wins and access pets.

Description (written by the developer; not a statement by this register)

Welcome to the Alphabet Lore Race! 🔠 Reach the finish line under 2 minutes to earn wins! 🏎 💡 How To Play: - Click to go Faster ⚡ - Escape Monsters - More wins give more speed and Better pets give more speed 🏆 - Reach the end and Earn Wins 🎌 - Get in the top of the Leaderboards 🌐 UPDATE: - RACE 9 Is Finally Here - A New Beautiful Easter Race - New Easter Themed Pets - New F Monster - New Eggs - New Passes / Unique Pets - Bug Fixes / Ui Fixes! Use code Use code "Alphabet" for 25 Wins 👑 Use code "TRADING" for 250 Wins 👑 Use code "TRAILS" for 50 WINS 👑 Use code "10Million" for 1000 WINS 👑 Use code "RACE6" for 500 WINS 👑 Use code "Lore" for 200 WINS 👑 Use code "ABC" for 50 WINS 👑 Credits: TussyPlays - Thumbnail Race 10 Coming soon....😱❤️ ⭐️Favorite and Like the game to be notified on UPDATES👍🏼. Tags: Colorful, Super, Speed, Fun, Obby, Parkour, Race, Run, Victory, Win, Faster, Clicker, DOORS, doors, Alphabet, Alphabet lore, lore, alphabetlore

Last updated by the developer 30 May 2024, 20:29 UTC.

20
playing (measured 10 Aug 2026, 14:04 UTC)
40,250,649
lifetime visits
89%
liked (19,423 👍 / 2,417 👎)
1,040,098
favourites (25.8 per 1k visits)
7 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0423first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
800 R$
Super Lucky Hatch
500 R$
Rainbow Z Morph
500 R$
Rainbow F Morph
400 R$
Rainbow X Morph
400 R$
+150 Storage
300 R$
Glitched G Morph
300 R$
+2 Pets Equip
250 R$
Glitched W Morph
250 R$
Lucky Hatch
250 R$
+100 Storage
200 R$
Saiyan Aura
199 R$
+1 Pets Equip
150 R$
Shard Aura
149 R$
Rainbow Trail
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome..! · welcome7,613,066 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8923 August 2026 — 89 % liked2 September 2026 — 89 % liked12 September 2026 — 89 % liked22 September 2026 — 89 % liked2 October 2026 — 89 % liked12 October 2026 — 89 % liked22 October 2026 — 89 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:0589no change
12 Oct 2026, 15:0389no change
2 Oct 2026, 15:0289no change
22 Sept 2026, 15:0089no change
12 Sept 2026, 14:5389no change
2 Sept 2026, 14:5089no change
23 Aug 2026, 14:4689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.