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Rainbow Friends CHAPTER 3 fanmade

Rainbow Friends CHAPTER 3 fanmade

A Roblox experience owned by Leo Games.

HorrorENhorrorfanmadechapter 3

Rainbow Friends CHAPTER 3 fanmade is a horror experience created on November 8, 2022. The game has recorded 60,909,904 lifetime visits and 50,559 favorites. Currently, 64 players are active. The title holds a 65 percent like percentage. It is categorized under the horror genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

REVIVE EVERYONE HAS BEEN FIXED! SORRY chapter 3 takes place in the school after escaping from gold in odd world! this is the end, you have to defeat the rainbow friends, or else... chapter 4 is the last fanmade chapter from me, thank you all for playing!! this is an unofficial/fanmade game of the original Rainbow Friends by Roy & Charcle, if you're one of the developers, let me know and i'll gladly take the game down! please like the game! join the group to check out my other games, and be notified when a new update is released, or when i release a new game! thanks for playing! tags: rainbow friends, rainbow friends chapter 3, rainbow friends chapter three

Last updated by the developer 2 May 2026, 12:10 UTC.

64
playing (measured 10 Aug 2026, 16:23 UTC)
60,909,904
lifetime visits
65%
liked (11,247 👍 / 6,105 👎)
52,961
favourites (0.9 per 1k visits)
8 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2336first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Fear (Occasional/Mild), Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Infinite Revives
299 R$
Medkit
99 R$
Flashlight
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

played rainbow friends chapter 3 · progression20,628,476 · 100.0% win
glitched rainbow caught you! · secret9,833,488 · 49.5% win
glitched orange caught you! · other3,077,104 · 13.1% win
survived chapter 3! · progression1,004,356 · 6.0% win
glitched red caught you! · secret670,023 · 3.2% win
defeat red! · progression577,553 · 3.4% win
spare red! · other468,705 · 3.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6523 August 2026 — 65 % liked2 September 2026 — 65 % liked12 September 2026 — 65 % liked22 September 2026 — 65 % liked2 October 2026 — 65 % liked12 October 2026 — 65 % liked22 October 2026 — 65 % liked1 November 2026 — 65 % liked11 November 2026 — 65 % liked23 August 202611 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 14:2265no change
1 Nov 2026, 14:1965no change
22 Oct 2026, 14:1765no change
12 Oct 2026, 14:1665no change
2 Oct 2026, 14:0865no change
22 Sept 2026, 14:0765no change
12 Sept 2026, 14:0565no change
2 Sept 2026, 14:0365no change
23 Aug 2026, 13:5365first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.