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DashyBois Castle of Nightmares

DashyBois Castle of Nightmares

A Roblox experience owned by Dashyboi's Community.

AdventureENfantasyboss fightinglore exploration

Description (written by the developer; not a statement by this register)

=Info= Supports All Devices including VR👍 🎮📱💻🥽 Dashyboi's Castle Of Nightmares is a game where you make your own story do you want to the richest in this universe? Do you want to have the most magical/non magical gears and weapons? 🪄👻 ---- You can explore VAST biomes try not to get lost. You can duel with friends in the fighting ring. Fight secret bosses and normal bosses. ⚔️ ---- This game crawls with secrets and lore... that explain how this world came to be or why any of this had to happen...📚📂 ---- This game was made in 2017 by me but has now been re-made in August/2022 into a better experience!!! Currently still being made in 2025. ---- =Controls= Pc: Shift to run, "`" for inventory, C for crouch and E to Interact. Console: Hold down joystick 🕹️to run, A/X to jump, B/O to unequip tools, Y/🛆 to open Inventory. -- Select button for Mouse Gui. Mobile: Buttons on the screen that show you. Vr: In testing. -- Highly recommend headsets for the dynamic sounds feature!!! 🎧

Last updated by the developer 10 Aug 2026, 05:31 UTC.

0
playing (measured 10 Aug 2026, 23:06 UTC)
29,136
lifetime visits
92%
liked (408 👍 / 35 👎)
237
favourites (8.1 per 1k visits)
8 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🎫Nightmare Vip
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

JOIN DURING BETA · welcome3,031 · 0.00% win
Meet DashyBoi! 👑 · welcome1,669 · 0.00% win
Join as a Premium. · other539 · 0.00% win
A great Chef. · other231 · 0.00% win
~The Blood Key Owned~ · collection125 · 0.00% win
April Fools! · other61 · 0.00% win
//Save Christmas// Challenge 2 Beaten · progression45 · 0.00% win
HAPPY NEW YEARS 2026 BE HERE 2026 · other23 · 0.00% win
//Save Christmas// Challenge 1 Beaten · progression17 · 0.00% win
-Flashlight Owned- · collection8 · 0.00% win
-Lantern Owned- · collection6 · 0.00% win
Get down Business.🪙 · other6 · 0.00% win
//Save Christmas// Challenge 3 Beaten · progression5 · 0.00% win
-Glowing Mushroom Owned- · collection3 · 0.00% win
-Nightmare Lantern Owned- · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

819286.516 August 2026 — 81 % liked26 August 2026 — 92 % liked5 September 2026 — 92 % liked16 August 20265 September 2026
3 measurements spanning 20 days, net +11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 04:5092no change
26 Aug 2026, 04:4892+11
16 Aug 2026, 04:4781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.