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Shadow Boxing Duels [NEW!]

Shadow Boxing Duels [NEW!]

A Roblox experience owned by Shadow Boxing Simulator.

MinigamesENreactionmultiplayertrend

Description (written by the developer; not a statement by this register)

This game is based off the new trend "Shadow Boxing" This game is new and will be updated every Saturday. 👍 Like the game if you enjoy! Controls: ⬆ ⬅ ➡ ⬇ ? HOW TO PLAY ?: The goal is to make your opponent look in the same direction that you move, which could be either left, right, up, or down. If your move misses, it's your opponent's turn to guess which direction you will look. If your move hits, you start a combo, which means you get to go again. Each time you hit a move in your combo, your opponent can't look in that direction anymore. If you miss during your combo, the combo resets. The first to hit 3 moves in a row wins.

Last updated by the developer 10 Dec 2023, 20:26 UTC.

0
playing (measured 12 Aug 2026, 15:04 UTC)
51,517
lifetime visits
79%
liked (37 👍 / 10 👎)
162
favourites (3.1 per 1k visits)
9 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Wins
200 R$
2x Streak
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bronze Rank · progression33,672 · 0.00% win
Silver Rank · other116 · 0.00% win
Beta Tester! · other46 · 0.00% win
Gold Rank · progression9 · 0.00% win
Diamond Rank · progression3 · 0.00% win
Legend Rank · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.