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[🎙️VC] 🏫East Hill High School

[🎙️VC] 🏫East Hill High School

A Roblox experience owned by East Hill High School.

RoleplayENschool simulationsocial roleplaycommunity building

Description (written by the developer; not a statement by this register)

🐬Welcome to East Hill High School! Make meaningful friendships and build moments together! 🏖️ | East Hill High School is a California-based Roblox School that creates fun and personalized lessons that bring people together. Founded by Trey on November 7, 2022, EHHS is building a caring community where you can discover new activities, form meaningful friendships, and empower your dreams to create a lasting impact. 🚌 Sessions happen every Monday - Sunday at any time for you! We're here to experience fun sessions together. 🏫Join our Group today to gain special rewards! https://www.roblox.com/groups/15383781 💼 Interested in becoming staff? Apply at our Interview Center: https://www.roblox.com/games/89993834012451/Interview-Center

Last updated by the developer 23 Mar 2025, 21:50 UTC.

0
playing (measured 11 Aug 2026, 17:20 UTC)
12,275
lifetime visits
64%
liked (52 👍 / 29 👎)
50
favourites (4.1 per 1k visits)
9 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🌈 Premium ⭐️
199 R$
[EHHS] 🌈Rainbow Nametag
150 R$
🔊 Custom Music (Boombox)
99 R$
[EHHS] 🎫 Hall Pass
99 R$
🤳 Selfie Stick
57 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👋 Welcome to EHHS! · welcome2,209 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.