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Wisteria 2 [ALPHA]

Wisteria 2 [ALPHA]

A Roblox experience owned by RenSoft.

RacingENDemon SlayerStory-basedRPG

Description (written by the developer; not a statement by this register)

A story based RPG where your choices heavily impact your experience. Inspired by the Demon Slayer series. R to equip weapon E to breathe C to toggle hearing (if you have it) L to toggle smelling (if you have it) Left Ctrl to toggle shiftlock

Last updated by the developer 10 Aug 2026, 18:56 UTC.

0
playing (measured 11 Aug 2026, 04:15 UTC)
9,479,005
lifetime visits
80%
liked (39,726 👍 / 9,719 👎)
140,751
favourites (14.8 per 1k visits)
9 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

New Adventure · welcome765,008 · 0.00% win
Respect · other698,081 · 0.00% win
Breathe.411,361 · 0.00% win
Brighter World · other220,720 · 0.00% win
Brawler · other67,769 · 0.00% win
Overcome Adversity · other65,985 · 0.00% win
Liar. · other30,473 · 0.00% win
Confirmation. · other27,848 · 0.00% win
Old Friend · other16,827 · 0.00% win
Honesty. · other16,745 · 0.00% win
They're Watching. · secret7,604 · 0.00% win
Monster? · other4,626 · 0.00% win
Dodged a Bullet · other3,801 · 0.00% win
Provoke the Beast · progression3,640 · 0.00% win
Master of Martial Arts · progression712 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:3880no change
23 Aug 2026, 20:3780no change
13 Aug 2026, 20:3680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.