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The Grinch 🤢 (STORY)

The Grinch 🤢 (STORY)

A Roblox experience owned by ChainLemonade Studios.

Story & narrativeENChristmasStory-drivenHorror

The Grinch 🤢 (STORY) is a story-narrative experience created on 2022-11-09. It has accumulated 92,183,720 lifetime visits and maintains an 89% like percentage. Currently, 136 users are playing. The experience has received 148,093 favorites. The description highlights a holiday-themed narrative with multiple endings and in-game perks.

Description (written by the developer; not a statement by this register)

*NEW ENDING UPDATE* Welcome to the Grinch Story! You all are getting ready for the holidays in your small village, except someone is trying to steal CHRISTMAS! Finish the story to find out if you will save Christmas or lose the holiday! 🎁 Join the ChainLemonade Studios group for a free in-game PRIZE! 🎁 🔊 Play with the sound up for the best experience! 🔊 ✨ Can you get all TWO endings? Play again to win both badges! ✨ 💀 WARNING: This game has scary scenes and flashing lights. 💀 🛒 Struggling to survive? Check out the store for some helpful perks to help you survive! 🛒 Tags: Ben, Story, Roleplay, Adventure, Rainbow, Friends, Creepy, Adventure, Adopt, Christmas, Winter, Snow, funny, Horror, Terror, Scary, space, Christmas, Pet, Robber, Break, poppy playtime, Huggy, Doors, piggy, Donate, School SANTA , ELF

Last updated by the developer 26 Feb 2026, 13:54 UTC.

88
playing (measured 21 Aug 2026, 20:54 UTC)
92,275,154
lifetime visits
89%
liked (207,924 👍 / 24,955 👎)
149,095
favourites (1.6 per 1k visits)
9 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8812610710 August 2026 — 126 players21 August 2026 — 88 players10 August 202621 August 2026
2 measurements spanning 11 days, net -38. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–132 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5488-38
10 Aug 2026, 14:01126first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🤢 Be the GRINCH
999 R$
💛 Infinite Lives
699 R$
🚀 Rocket Shoes
399 R$
🐾 Pet Rudolph
299 R$
💟 Med-Kit
299 R$
🎄 X-MAS Sword
250 R$
⭐ VIP
199 R$
💖 Extra Health
150 R$
🔦 Flashlight
59 R$
🔔 Santa's Bell
29 R$
🥛 Egg Nog
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played The Grinch 🤢 (STORY) · other28,264,682 · 100.0% win
Nice List! · other511,864 · 1.6% win
Naughty List · other319,105 · 0.60% win
Secret Ending! · secret279,257 · 0.90% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8921 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:2289no change
23 Aug 2026, 13:1889no change
21 Aug 2026, 20:5489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.