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Stud Jumper!

Stud Jumper!

A Roblox experience owned by HyperLaser Games.

ObbyENparkourdifficultyhyperlaser games

Description (written by the developer; not a statement by this register)

Get ready to test your jumping skills in this game and see if you can jump from 0-50 studs! If you're having trouble, consider purchasing the "Gravity Coil" gamepass to give yourself a boost. this game is created by the HyperLaser Games development team! Tags: Obby, Parkour, Difficulty, Easy

Last updated by the developer 20 Feb 2026, 01:04 UTC.

0
playing (measured 10 Aug 2026, 17:15 UTC)
84,128
lifetime visits
63%
liked (50 👍 / 29 👎)
38
favourites (0.5 per 1k visits)
10 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fusion Coil!
200 R$
Gravity Coil!
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5 Studs · other35,437 · 100.0% win
10 Studs · other30,590 · 100.0% win
The End · progression272 · 0.00% win
15 Studs · other179 · 0.00% win
20 Studs · collection118 · 0.00% win
Beat 1 Stud Practice · progression93 · 0.00% win
25 Studs · other86 · 0.00% win
30 Studs · other80 · 0.00% win
35 Studs · other64 · 0.00% win
45 Studs · collection59 · 0.00% win
40 Studs · other58 · 0.00% win
Beat 4 Studs Practice · progression54 · 0.00% win
Beat 2 Studs Practice · progression41 · 0.00% win
Beat 3 Studs Practice · progression40 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.