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[🖱️x2 CLICKS🖱️]⚡Clicking Helpers👷

[🖱️x2 CLICKS🖱️]⚡Clicking Helpers👷

A Roblox experience owned by Crazy Army Studio.

Clicker & idleENclickeridleupgrades

Description (written by the developer; not a statement by this register)

⚡Clicking Helpers👷 👍100 likes = x2 Luck Event🍀 🚨HOW TO PLAY🚨: - ⚡Click to gain Clicks!🖱️ - ⏫Improve your Upgrades!⚡ - 🔄Buy stats to get a better multiplier!✖️ - 👷Buy Helpers to give you a boost!🚀 - 📈Level up to buy much better things!⚡ - 🏆Climb the leaderboards to become 1st!📈 💥Updates every Saturday OR Sunday!🕑 👍Leave a Like & Favorite to see more updates!❤️ 👥Join our roblox group to gain access to FREE Auto Open!🔓 Game by Crazy Army Studio

Last updated by the developer 27 Jan 2025, 15:21 UTC.

0
playing (measured 10 Aug 2026, 15:38 UTC)
22,369
lifetime visits
82%
liked (72 👍 / 16 👎)
113
favourites (5.1 per 1k visits)
10 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Stats
449 R$
+3 Helpers
449 R$
x3 Open
379 R$
x2 Luck
279 R$
x2 Gems
279 R$
Auto Stats
249 R$
x2 Clicks
249 R$
Faster Auto Clicker
229 R$
VIP
199 R$
x2 EXP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome15,186 · 0.00% win
Getting Started! · welcome11,129 · 0.00% win
Easy? · other3,303 · 0.00% win
Owner! · other90 · 0.00% win
Impressive! · other71 · 0.00% win
Scripter! · other39 · 0.00% win
Secret? · secret4 · 0.00% win
Secret Hunter! · secret2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.