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Tower Merge Simulator

Tower Merge Simulator

A Roblox experience owned by Merge Experiences.

Tower defenseENtower defensemerge mechanicsimulator

Tower Merge Simulator is a tower-defense experience created on 2022-11-10. It has accumulated 21,461,121 lifetime visits and 77,268 favorites. Currently, 7 users are playing. The title holds an 89% like percentage. The game features tower merging mechanics, monster battles, and upgrade systems within the tower-defense genre.

Description (written by the developer; not a statement by this register)

Welcome to Tower Merging Simulator! 🏹 Merge towers together to grow stronger! ⚔️ Fight and battle waves of monsters! ✨ Buy upgrades to power up your tower defense! 🚀Rebirth and earn gems that can buy powerful upgrades! 🐾Hatch pets to help you along your journey! 🔮Enchant pets to gain mysterious buffs! 🔍Discover over 70 different towers! 👑 Premium Benefits: Earn 15% more cash! 🕹️ Like and Join the group for 25% more cash! Join a private server to always get the lastest updates! 🔔 Follow for game updates! 🔔

Last updated by the developer 29 Jun 2026, 01:13 UTC.

7
playing (measured 10 Aug 2026, 15:08 UTC)
21,461,121
lifetime visits
89%
liked (40,213 👍 / 5,167 👎)
77,264
favourites (3.6 per 1k visits)
10 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:082first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Spawns
1,299 R$
Mythical Luck
799 R$
Triple Merge
799 R$
Double Merge
599 R$
Triple Hatch
599 R$
x2 Cash
549 R$
6 Pets Equipped
399 R$
x2 Gems
299 R$
x2 Offline Earnings
249 R$
Lucky Charm
199 R$
Auto Rebirth
199 R$
Auto Click
199 R$
+100 Pet Storage
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat your first monster · progression7,875,850 · 100.0% win
You Joined · welcome6,680,151 · 95.3% win
Wave 5 · collection5,642,145 · 76.5% win
Merge 50 Towers · progression4,953,322 · 52.0% win
Defeat 50 Monsters · progression4,814,872 · 50.5% win
Wave 15 · progression3,983,905 · 37.5% win
50,000 Cash · collection3,375,629 · 36.1% win
100,000 Cash · collection2,817,642 · 23.1% win
Defeat 100 Monsters · progression2,708,133 · 20.2% win
Merge 250 Towers · progression2,514,076 · 15.8% win
Wave 25 · collection2,460,843 · 17.3% win
500,000 Cash · collection2,249,761 · 17.3% win
Defeat 150 Monsters · progression2,098,908 · 14.4% win
1 Million Cash · collection2,055,822 · 18.8% win
Defeat 200 Monsters · progression1,711,650 · 11.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:4689no change
23 Aug 2026, 16:3189no change
13 Aug 2026, 16:2089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.