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Jojo's Bizarre Battlegrounds

Jojo's Bizarre Battlegrounds

A Roblox experience owned by DE4DLY Studios.

Fighting & PvPENJojo's Bizarre AdventurePVP FightingStand Abilities

Description (written by the developer; not a statement by this register)

Please join my group! https://www.roblox.com/communities/5562673/DE4DLY-Studios#!/about WARNING: This game is in an early stage of development so please expect bugs and things not to work. THIS GAME IS NOT SUPPORTED ON MOBILE. Welcome to "Jojo's Bizarre Battlegrounds" a PVP game where you battle it out with a randomly chosen stand. There are currently 27 stands to use from. - Press Ctrl for Shiftlock Tags: Fighting, Stands, Jojo, Time, Sans, Voicechat, Voice chat, Vc, YBA, Your Bizarre Adventure, AUT, A Universal Time, Project, Jojo, Time stop, Menacing, Jojo's Bizarre Adventure, Stardust Odyssey, Battlegrounds

Last updated by the developer 20 Mar 2025, 12:41 UTC.

0
playing (measured 14 Aug 2026, 21:47 UTC)
211,132
lifetime visits
51%
liked (242 👍 / 235 👎)
699
favourites (3.3 per 1k visits)
11 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AK-47
1,499 R$
XM1404
999 R$
Pump Shotgun
599 R$
.44 Magnum
399 R$
Glock 19
299 R$
Godly Arrow
149 R$
Sans Crimson
89 R$
Menacing Aura
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome100,420 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5115 August 2026 — 51 % liked25 August 2026 — 51 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:1551no change
15 Aug 2026, 04:0151first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.