Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
The potato [STORY] πŸ₯”

The potato [STORY] πŸ₯”

A Roblox experience owned by potato power group!.

Story & narrativeENstoryhorrorsurvival

Description (written by the developer; not a statement by this register)

You can join my group to get free potato in game! Welcome to potato story! Normally, when you hear word "potato", you think about something cool. Potato chips, fries, potato soup, raw potato, baked potato... Well, in this game, something changes. All these potatoes turn... ALIVE! This is a story game, so you can invite your friends to make them play with you! ❗New update❗ In this update i have added respawns! Now when you lose, you can rebirth and continue playing for just 20 robux! CREDITS: scripter & modeler & everything else - Gaming_Natan123 (the game is 100% made by me )

Last updated by the developer 13 Feb 2025, 16:19 UTC.

0
playing (measured 12 Aug 2026, 04:22 UTC)
7,506
lifetime visits
86%
liked (87 πŸ‘ / 14 πŸ‘Ž)
62
favourites (8.3 per 1k visits)
11 November 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Potato morph!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You found me! Β· secret1,109 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.