Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
tomfoolery & randomizary.

tomfoolery & randomizary.

A Roblox experience owned by the stupid project..

Fighting & PvPENmemechaosrandom items

Description (written by the developer; not a statement by this register)

very heavily inspired by item asylum a game filled with memes and references, pure chaos. how the game works; every time you die and respawn, you get 2 items, will it be a ranged, a melee? it's completely random and i can't tell you. (game may have some loud sounds in it, consider turning down your sound/volume) (if there are some bugs, report them to the social server) a game owned by the studio 'the stupid project' lead and created by ValueNiled (@valueniled) tested by AX9, Space, Charlie, Alice, Ponji, Luc, Xiborg and some others

Last updated by the developer 20 Mar 2025, 18:02 UTC.

0
playing (measured 2 Sept 2026, 02:16 UTC)
733
lifetime visits
71%
liked (15 👍 / 6 👎)
6
favourites (8.2 per 1k visits)
11 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 02:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[vib]
80 R$
map editor tool
30 R$
custom kill sounds
20 R$
double votes!
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

got the nuke · collection9 · 0.00% win
zee zorp zlee · other0 · 0.00% win
die with a rare item · other0 · 0.00% win
america · other0 · 0.00% win
kill zoned · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.