tomfoolery & randomizary.
A Roblox experience owned by the stupid project..
Fighting & PvPENmemechaosrandom items
Description (written by the developer; not a statement by this register)
very heavily inspired by item asylum a game filled with memes and references, pure chaos. how the game works; every time you die and respawn, you get 2 items, will it be a ranged, a melee? it's completely random and i can't tell you. (game may have some loud sounds in it, consider turning down your sound/volume) (if there are some bugs, report them to the social server) a game owned by the studio 'the stupid project' lead and created by ValueNiled (@valueniled) tested by AX9, Space, Charlie, Alice, Ponji, Luc, Xiborg and some others
Last updated by the developer 20 Mar 2025, 18:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Sept 2026, 02:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.