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Romania Corner - Roleplay 🇷🇴

Romania Corner - Roleplay 🇷🇴

A Roblox experience owned by Admin House (BACK).

RoleplayRORomanian communitysocial hangoutmini-games

Description (written by the developer; not a statement by this register)

Bine ai venit în Romania Corner - Roleplay! 🇷🇴 Un loc dedicat comunității românești, unde poți să cunoști oameni noi, să vorbești cu prietenii și să te distrezi într-o atmosferă relaxată! 🎤 Vorbește la microfon și fă-te auzit la boxe ⚽ Joacă fotbal alături de ceilalți 🎵 Participă la jocuri și activități distractive 🧠 Răspunde la întrebări amuzante 🌳 Explorează harta și descoperă locuri interesante Respectă ceilalți jucători și păstrează comunitatea prietenoasă. Invită-ți prietenii și hai să formăm cel mai tare colț românesc de pe Roblox! ⭐ Nu uita să dai Favorite și Like dacă îți place jocul!

Last updated by the developer 9 Aug 2026, 07:08 UTC.

0
playing (measured 12 Aug 2026, 10:20 UTC)
81,620
lifetime visits
75%
liked (91 👍 / 31 👎)
80
favourites (1.0 per 1k visits)
12 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Death
30 R$
Cosmic
25 R$
Candy
25 R$
Radioactive
25 R$
Rainbow
20 R$
Lava
20 R$
Skin Acces
20 R$
Creepster
15 R$
Ghost
15 R$
Bangers
15 R$
IndieFlower
15 R$
PermanentMarker
15 R$
Kalam
15 R$
JosefinSans
15 R$
Sarpanch
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bun venit in Romania Corner - Roleplay! · welcome731 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.515 August 2026 — 74 % liked25 August 2026 — 74 % liked4 September 2026 — 74 % liked3 November 2026 — 75 % liked15 August 20263 November 2026
4 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 18:2075+1
4 Sept 2026, 14:3674no change
25 Aug 2026, 13:1774no change
15 Aug 2026, 13:0074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.