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[🚀] Training Simulator

[🚀] Training Simulator

A Roblox experience owned by Lowly Bowly.

SimulatorENgympet collectionsimulator

[🚀] Training Simulator is a simulator experience created on 2022-11-12. It has accumulated 2,507,027 lifetime visits and 8,203 favorites. The game holds a 96% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Welcome to Training Simulator! 💪 🎉 UPDATES EVERY SATURDAY! 💪 Pump up your muscles by doing different exercises. 🌍 Grow bigger and stronger to dominate the gym 🧟 Discover the story and save humanity! 🐾 Collect the ultimate pet team and flex on friends PREMIUM PLAYERS GET +20% STRENGTH BOOST DO YOU LAG? USE A FREE VIP SERVER ❤️

Last updated by the developer 22 Nov 2025, 11:49 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
2,507,027
lifetime visits
96%
liked (16,295 👍 / 726 👎)
8,200
favourites (3.3 per 1k visits)
12 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x10 Coins
777 R$
x10 Trophies
777 R$
x10 Damage
499 R$
x10 Strength
349 R$
x2 Drop Chance
249 R$
x8 Eggs
239 R$
x2 Trophies
199 R$
VIP
199 R$
x2 Strength
199 R$
x2 Coins
199 R$
Ultra Luck
189 R$
x3 Eggs
149 R$
Super Luck
129 R$
Auto Open
79 R$
Basic Luck
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome1,598,177 · 0.00% win
10K Total Strength · progression918,038 · 0.00% win
100K Total Strength · progression699,209 · 0.00% win
1M Total Strength · progression566,436 · 0.00% win
Defeat King · progression519,131 · 0.00% win
Enchant · other191,077 · 0.00% win
Defeat Nerd · progression87,511 · 0.00% win
1B Total Strength · other38,436 · 0.00% win
[EVENT] Bunny · other3,401 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3196no change
14 Aug 2026, 07:2396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.