Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
👻 The Horrific Elevator  [SCARY]

👻 The Horrific Elevator [SCARY]

A Roblox experience owned by Solarbyte Games.

HorrorENhorrorsurvivalelevator

The Horrific Elevator [SCARY] is a horror experience created on 2022-11-12. It has recorded 10,535,491 lifetime visits and 255,478 favorites. The game holds a 68% like percentage. Currently, zero users are playing. The description highlights survival mechanics, coin collection, and VIP server features.

Description (written by the developer; not a statement by this register)

👋 Welcome to The Horrific Elevator! 😈 Can you survive all the killers and scary floors? 🏆 Collect coins on every floor to buy items in the shop! 💖 VIP Servers are FREE. You can play alone or invite your friends! 💎👑 +50% TOKENS FOR PREMIUM PLAYERS 👑💎 👍 Like, ⭐ Favourite, and follow for exclusive updates!

Last updated by the developer 12 Apr 2026, 11:18 UTC.

0
playing (measured 10 Aug 2026, 14:33 UTC)
10,535,491
lifetime visits
68%
liked (2,237 👍 / 1,064 👎)
255,462
favourites (24.2 per 1k visits)
12 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RAINBOW CARPET
799 R$
[LIMITED] Laser Gun
399 R$
VIP
299 R$
Energy Shield
99 R$
Speed Coil
99 R$
Permanent Flashlight
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Enter the Elevator · other6,441,978 · 100.0% win
Supporting Smaller Businesses · other1,655,137 · 80.0% win
Join to me, Little One · welcome1,510,851 · 26.7% win
Blue Mystery · other1,509,892 · 80.0% win
In The Cellar · other1,396,460 · 80.0% win
And He's After Your Soul · other1,121,280 · 0.00% win
Welcome to my Maze · welcome1,040,205 · 80.0% win
Always Watching · other1,019,236 · 80.0% win
Hell's Depot · other924,538 · 53.3% win
I Just Want a Hug · other876,911 · 0.00% win
Manila Room · other833,054 · 53.3% win
Blizzardy · other828,088 · 0.00% win
Oink · other826,528 · 0.00% win
Skinny · other738,025 · 0.00% win
Clawy Danger · other608,871 · 53.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6813 August 2026 — 68 % liked2 September 2026 — 68 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0268no change
13 Aug 2026, 20:0068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.