How Far Can You Slap?💥👋
A Roblox experience owned by 3ACE Development.
SimulatorENslapping mechanicpet collectionsimulator progression
How Far Can You Slap?💥👋 is a simulator experience created on 2022-11-12. The game has accumulated 3,880,734 lifetime visits and holds 12,077 favorites. It maintains an 83% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
Welcome to How Far Can You Slap! 👍 2 Equippable Pets, New World, AND MORE PETS!!! Want to jump higher? No Problem, we got you covered. Want more pets and eggs? NO PROBLEM!!!!! Want more morphs and more content? Make sure to leave a thumbs up and a favorite.... And also don't forget to post on the group wall! How to Play: 👋Click to Slap! 🤑Get Coins & Slap some more! 🐶Hatch eggs, collect pets & get multipliers! ♻️Rebirth, start over and get money faster to progress faster! 🏆Compete to hit the top spot in the leaderboards! 🚨NOTE🚨 ⚠️Bright Flashing Colors When Slapping *Epilepsy Warning* Join the group and get 1,000 Coins every 5 Minutes! Roblox Premium Users Gain 5% Extra Coins! World 3 Pet Pack Made By: Interbyte Studios Tags: Slapping Simulator, Slap, Simulator, How far can you slap, Colorful, Super, Speed, Fun, Parkour, Run, Victory, Obby, Win, Faster, Platformer, Fly, Space, Ragdoll, Race, Anime, Fly, Pet
Last updated by the developer 30 Apr 2025, 10:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 03:35 | 83 | no change |
| 14 Aug 2026, 03:34 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.