Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Destroy and Conquer

Destroy and Conquer

A Roblox experience owned by Grillionaire.

ShooterENCTFDeathmatchBase Destruction

Destroy and Conquer is a shooter experience created on 2022-11-13. It has recorded 584,803 lifetime visits and 15,217 favorites. The game holds an 82% like percentage. Currently, zero users are playing. The description notes it is a small project inspired by older games, featuring CTF and Deathmatch modes, with infrequent updates planned.

Description (written by the developer; not a statement by this register)

Destroy their base! Conquer your enemies! Play CTF, Deathmatch, and soon more! This game is still a work in progress Inspired by several games back in the day. Small project made within a month for fun. I will come back to this game when taking breaks or when bored. Updates won't be often. Game is not intended for mobile users. Not yet.

Last updated by the developer 26 Oct 2025, 04:27 UTC.

0
playing (measured 10 Aug 2026, 20:04 UTC)
584,803
lifetime visits
82%
liked (4,335 👍 / 974 👎)
15,218
favourites (26.0 per 1k visits)
13 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tips Jar (Donation)
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Victory! · progression62,653 · 0.00% win
PWN · other10,870 · 0.00% win
Capture A Flag · other8,076 · 0.00% win
Teamplayer · social5,831 · 0.00% win
Behind Enemy Lines · other1,894 · 0.00% win
Beta Test · other1,579 · 0.00% win
Killed the Creator · progression139 · 0.00% win
DEADEYE45 · other104 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:0082no change
14 Aug 2026, 19:5182first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.