DISMAY [Legacy]
A Roblox experience owned by [ESI] Experimental Studios.
SurvivalENtime managementsurvivalco-op
Description (written by the developer; not a statement by this register)
This is a concept game for our project "DISMAY". Master time & resource management, team co-operation and survival. The game is unpolished, buggy and difficult, but fun with friends, and is usually played in a controlled competitive setting. Several people per team suggested for optimal gameplay. Tutorial is short & highly recommended for new players. Special thanks to: Engrische, uunnnnnnnn & dangys Game Icon by VarsityRebel [2025-08-08] Game no longer supported. Now officially "Legacy" edition. var was here
Last updated by the developer 26 Jul 2026, 15:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 11:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.