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get shot by an unrealistic russian military

get shot by an unrealistic russian military

A Roblox experience owned by uranium hexafluoride studios.

OtherENpolitical satiremilitary parodyfree models

Description (written by the developer; not a statement by this register)

this game is made nearly completely out of free models, it's meant to be a funny joke and not some sort of picasso masterpiece. i rarely test the free models so if something doesn't work, it is what it is also supposed to be some sort of joke about politics story: year 2031. kazakhkstan joins nato, leaves csto and lets the nato prop up a lil military base there, and that hurts russia's feelings. but instead of invading, they simply stand at the border and shoot at the base, so they send you in to be a meat shield while the 5 somewhat competent people just stand at the gate badge "art" by tac0047 brought to you by spoinky studios & friends

Last updated by the developer 13 Oct 2025, 21:07 UTC.

0
playing (measured 19 Aug 2026, 01:08 UTC)
354
lifetime visits
100%
liked (6 👍 / 0 👎)
1
favourites (2.8 per 1k visits)
14 November 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 01:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

moscow · other7 · 0.00% win
admiral wawa · other6 · 0.00% win
toasty · other6 · 0.00% win
st petersburg · other5 · 0.00% win
"secure" nuclear stockpile · other5 · 0.00% win
ashgabat · other5 · 0.00% win
B O R A T · other4 · 0.00% win
the invisible apache · other3 · 0.00% win
run · secret1 · 0.00% win
Chelyabinsk · other0 · 0.00% win
the consequences of my actions · progression0 · 0.00% win
how · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.