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[LVL 999] Glide Race

[LVL 999] Glide Race

A Roblox experience owned by 24h Worker Studio.

RacingENflightpet collectionendless runner

[LVL 999] Glide Race is a racing experience created on November 14, 2022. The game has accumulated 27,281,880 lifetime visits and 68,889 favorites. It maintains a 97% like percentage. Currently, zero users are playing. The description highlights features such as collecting lightning for acceleration, gathering pets, and exploring new worlds with updated UI elements and bug fixes.

Description (written by the developer; not a statement by this register)

🏆 Welcome to Glide Race, how far can you fly? 🚨 UPDATE 🚨 🙊 Add New Pets! 🌎 Add New world! 🐛 Bug Fixes & more! NEW UI! How to Play: 🚀 Collect lightning to accelerate and gain flight! 🌀 Collect various pets to help you in your journey! 🏆 Fly through the world and try to get the highest studs possible! 💾 PROGRESS SAVES! Favorite the game so you can remember to play again later. 😊 More Updates are Coming Soon! 💥 Thanks for playing!

Last updated by the developer 15 May 2026, 19:32 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
27,281,880
lifetime visits
97%
liked (150,204 👍 / 4,068 👎)
68,880
favourites (2.5 per 1k visits)
14 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
699 R$
+5 Pet Equip
549 R$
AutoCollect
399 R$
Triple Hatch
350 R$
2x Coins
299 R$
Super Lucky
249 R$
VIP
199 R$
Super Backpack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

B-2 · other1,588,291 · 0.00% win
Boeing · other1,501,791 · 0.00% win
Gilder · other1,135,326 · 0.00% win
Battleship · other770,395 · 0.00% win
Paragliding · other374,711 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9723 August 2026 — 97 % liked2 September 2026 — 97 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0097no change
23 Aug 2026, 15:4797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.