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Ultimate Magnet Simulator

Ultimate Magnet Simulator

A Roblox experience owned by Bura UMS.

SimulatorENsimulatormagnetpet collection

Ultimate Magnet Simulator is a simulator experience created by Bura Studios on November 14, 2022. The game has recorded 884,051 lifetime visits and 9,536 favorites. It maintains a 91% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🧲⚡ Welcome to Ultimate Magnet Simulator ⚡🧲 Check out the latest update, with a new zone, golden pets and more! - Collect and sell objects to earn insane cash! 💰 - Buy and upgrade powerful new magnets! 🧲 - Explore magical and mysterious worlds! 🗺️ - Hatch the rarest and strongest pets! 🦄🦁 - Complete quests and unlock epic hoverboards! 🛹 And much more coming soon! Created by Bura Studios

Last updated by the developer 8 Jun 2026, 10:15 UTC.

0
playing (measured 15 Aug 2026, 16:03 UTC)
884,051
lifetime visits
91%
liked (4,915 👍 / 484 👎)
9,533
favourites (10.8 per 1k visits)
14 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Luck
1,699 R$
Infinite Capacity
999 R$
x3 Eggs
799 R$
+1 Brewing Slot
699 R$
+2 Pets Equipped
699 R$
x2 Coins
499 R$
VIP
399 R$
x2 Item Drops
399 R$
Faster Brewing
299 R$
+500 Pet Storage
299 R$
Luck +50%
199 R$
x2 XP
199 R$
+100 Pet Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ultimate Magnet Simulator · other409,714 · 0.00% win
First Hoverboard · collection318,649 · 0.00% win
Desert Zone · progression182,900 · 0.00% win
Beach Zone · progression83,672 · 0.00% win
Snow Zone · progression48,915 · 0.00% win
Lava Zone · progression24,167 · 0.00% win
First Legendary · collection20,358 · 0.00% win
Magic Zone · other14,325 · 0.00% win
First Golden Pet · collection11,143 · 0.00% win
Candy Zone · progression9,026 · 0.00% win
Steampunk World · progression3,454 · 0.00% win
Sci-Fi World · other1,914 · 0.00% win
First Mythical Pet · collection871 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked4 September 2026 — 91 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 16:0591no change
15 Aug 2026, 16:0491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.