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Fighter Fun (👷 Workers)

Fighter Fun (👷 Workers)

A Roblox experience owned by Ignore The Group.

Fighting & PvPENindustrialcombatsurvival

Description (written by the developer; not a statement by this register)

There's something happening at the factory they don't want us to know about. Fight players with punches, pipes and forklifts while evading 👷 workers that want to fight you back. Navigate molten metal, falling hazards and a dangerous furnace as you explore the industrial wasteland. 🏆WINS unlock the award badge and FREE powerful pipe – it squeaks out farts 👕Clothes/hats/masks purchased in-game are available in your Roblox inventory and can be worn across other games 💩Gamepass firearms come with 💩 effect 💻FREE private servers 👍 THUMBS UP and ⭐ FAVORITE if you want us to keep updating 🛠️UPDATED 🛠️release 1.111 - new second map, new background soundtrack, updated workers 👋 JOIN our group to leave feedback battle attack survive

Last updated by the developer 19 Jan 2025, 17:18 UTC.

0
playing (measured 13 Aug 2026, 05:49 UTC)
79,211
lifetime visits
55%
liked (53 👍 / 43 👎)
111
favourites (1.4 per 1k visits)
14 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Firm
500 R$
Lion Pass
200 R$
The Workshop
50 R$
The Leader - Steel
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fighter Fun Welcome · welcome53,633 · 0.00% win
Awarded · other8,143 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.