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Funville⭐️

Funville⭐️

A Roblox experience owned by Temprist Club.

RoleplayENretro-stylefamily roleplaycrime escape

Funville⭐️ is a roleplay experience created on 2022-11-15. It has accumulated 3,201,361 lifetime visits and 40,183 favorites. Currently, five users are playing. The game holds an 85% like percentage. It features retro-style roleplay mechanics including family simulation, employment, and criminal activities within an explorable environment.

Description (written by the developer; not a statement by this register)

A chaotic retro-style roleplay game. - Roleplay, start a family, work a job! - Be a criminal (find the secret criminal hangout) and escape the police! - Explore, and uncover the many secrets hidden across Funville! - Have fun! Credit to starwberries for the AMAZING character art! Developed by Unequip and Temprist with contributions from BandiRue :-) This game isn't really updated or maintained (as of ~2023) so there are bound to be some bugs here and there. If there's anything game breaking, feel free to let me (Temprist) know and I'll see if I can fix it!!

Last updated by the developer 1 Aug 2026, 20:05 UTC.

5
playing (measured 10 Aug 2026, 14:34 UTC)
3,201,361
lifetime visits
85%
liked (11,212 👍 / 1,922 👎)
40,210
favourites (12.6 per 1k visits)
15 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:343first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Scooter
350 R$
2X Coins
250 R$
Peaceful
75 R$
Custom Colors
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Secret Hide Out · secret282,749 · 22.3% win
Interesting deal... · other174,656 · 18.6% win
Jailed · other170,403 · 9.9% win
Lucky Louie · other155,077 · 17.3% win
KING OF THE HILL · other130,849 · 16.1% win
Pirate Cave · progression29,401 · 1.2% win
Fishing Expert · other12,777 · 0.00% win
Wizards Rule · other10,459 · 0.00% win
The Backrooms · other8,624 · 0.00% win
Musician · other2,360 · 0.00% win
Treasure Hunter · collection1,965 · 0.00% win
Neverland · other1,515 · 0.00% win
Pirate Slayer · progression1,197 · 0.00% win
Slammy Wammy · other1,078 · 0.00% win
Money Bags · collection1,061 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:2085no change
14 Aug 2026, 05:1985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.