Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Funville⭐️

Funville⭐️

A Roblox experience owned by Temprist Club.

RoleplayENretro-stylefamily roleplaycrime escape

Funville⭐️ is a roleplay experience created on 2022-11-15. It has accumulated 3,201,361 lifetime visits and 40,183 favorites. Currently, five users are playing. The game holds an 85% like percentage. It features retro-style roleplay mechanics including family simulation, employment, and criminal activities within an explorable environment.

Description (written by the developer; not a statement by this register)

A chaotic retro-style roleplay game. - Roleplay, start a family, work a job! - Be a criminal (find the secret criminal hangout) and escape the police! - Explore, and uncover the many secrets hidden across Funville! - Have fun! Credit to starwberries for the AMAZING character art! Developed by Unequip and Temprist with contributions from BandiRue :-) This game isn't really updated or maintained (as of ~2023) so there are bound to be some bugs here and there. If there's anything game breaking, feel free to let me (Temprist) know and I'll see if I can fix it!!

Last updated by the developer 1 Aug 2026, 20:05 UTC.

5
playing (measured 10 Aug 2026, 14:34 UTC)
3,201,361
lifetime visits
85%
liked (11,330 👍 / 1,928 👎)
40,342
favourites (12.6 per 1k visits)
15 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:343first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Scooter
350 R$
2X Coins
250 R$
Peaceful
75 R$
Custom Colors
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Secret Hide Out · secret283,518 · 19.7% win
Interesting deal... · other175,185 · 8.5% win
Jailed · other170,916 · 13.1% win
Lucky Louie · other155,547 · 9.8% win
KING OF THE HILL · other131,310 · 7.9% win
Pirate Cave · progression29,501 · 2.0% win
Fishing Expert · other12,819 · 0.00% win
Wizards Rule · other10,496 · 0.00% win
The Backrooms · other8,660 · 0.70% win
Musician · other2,368 · 0.00% win
Treasure Hunter · collection1,969 · 0.00% win
Neverland · other1,527 · 0.00% win
Pirate Slayer · progression1,207 · 0.00% win
Slammy Wammy · other1,087 · 0.00% win
Money Bags · collection1,064 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked2 November 2026 — 85 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 05:3285no change
23 Oct 2026, 05:3185no change
13 Oct 2026, 05:3085no change
3 Oct 2026, 05:2385no change
23 Sept 2026, 05:2285no change
13 Sept 2026, 05:2285no change
3 Sept 2026, 05:2185no change
24 Aug 2026, 05:2085no change
14 Aug 2026, 05:1985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.