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Every Second You Get Faster Speed

Every Second You Get Faster Speed

A Roblox experience owned by Classic Obby.

TycoonENincrementalspeedleaderboards

Every Second You Get Faster Speed is a tycoon experience created on 2022-11-15. It has recorded 4,169,307 lifetime visits and 3,775 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The experience focuses on speed mechanics and stage completion.

Description (written by the developer; not a statement by this register)

👋 Welcome to Every Second You Get Faster Speed! ✔️ NEW UPDATE AT 5K LIKES! ⚡ Earn +1 speed every second and collect wins by completing stages! 🏆 Use wins to unlock eggs, trails and worlds! 🌎 Unlock all worlds and compete on global leaderboards! 🏁 Race with your friends! 🌟 Premium Benefits: +50% Speed boost every second! ⭐ Like and Favorite for new updates!

Last updated by the developer 11 Mar 2026, 21:35 UTC.

0
playing (measured 10 Aug 2026, 14:07 UTC)
4,169,307
lifetime visits
93%
liked (4,825 👍 / 383 👎)
3,772
favourites (0.9 per 1k visits)
15 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed
248 R$
2x Wins
198 R$
Double Jump
148 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,504,304 · 0.00% win
100 Speed · progression2,044,518 · 0.00% win
First Win! · progression984,175 · 0.00% win
1000 Speed · progression518,935 · 0.00% win
Zone 1 · progression494,276 · 0.00% win
Play with friends! · social200,474 · 0.00% win
Zone 2 · progression73,294 · 0.00% win
10 Wins · progression69,553 · 0.00% win
Join Group! · social39,351 · 0.00% win
Zone 3 · progression22,143 · 0.00% win
100 Wins · progression9,955 · 0.00% win
10K Speed · progression9,747 · 0.00% win
Zone 4 · progression9,025 · 0.00% win
Support the game! · other4,898 · 0.00% win
First Rebirth! · progression2,494 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:0693no change
14 Aug 2026, 03:0493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.