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How Far Can You Slide?

How Far Can You Slide?

A Roblox experience owned by How Far Can You Slide.

ObbyENendless runnerrebirth mechanicmoney collection

How Far Can You Slide? is an obby experience created on 2022-11-15. The game has accumulated 10,061,135 lifetime visits and 25,306 favorites. It currently has 0 players online. The title holds a 94% like percentage.

Description (written by the developer; not a statement by this register)

🚀 Welcome to How Far Can You Slide? 💵 Go the farthest you can to get money! ⛩️ Rebirth to go even farther! 🏆 Slide through the world and try to get the farthest possible!

Last updated by the developer 26 Apr 2025, 20:57 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
10,061,135
lifetime visits
94%
liked (43,177 👍 / 2,546 👎)
25,295
favourites (2.5 per 1k visits)
15 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
1,199 R$
+8 Pets
998 R$
Mega Lucky
789 R$
+4 Pets
348 R$
Triple Hatch
298 R$
X2 Cash
298 R$
+100 Storage
278 R$
X2 Speed
248 R$
Auto Rebirth
178 R$
+50 Storage
148 R$
Lucky
98 R$
+1 Pet
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,362,790 · 0.00% win
100 Studs! · other3,245,286 · 0.00% win
1000 Studs! · other3,140,799 · 0.00% win
10k Studs! · collection618,171 · 0.00% win
100k Studs! · collection117,256 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:1994no change
13 Aug 2026, 20:1894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.