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Runway Rumble

Runway Rumble

A Roblox experience owned by Rumble Studios.

Runway Rumble is a Roblox experience created on August 19, 2017. The game has accumulated 15,594,162 lifetime visits and 202,182 favorites. Currently, zero players are active. The title holds a 78% like percentage. No specific genre classification is recorded in the available data.

Last updated by the developer 19 Feb 2018, 09:11 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
15,594,162
lifetime visits
78%
liked (33,242 👍 / 9,402 👎)
202,165
favourites (13.0 per 1k visits)
19 August 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Designer
300 R$
Custom Music Pass
175 R$
Pets
175 R$
Bee Sassy Props
125 R$
Makeup
100 R$
Memes Pack
100 R$
Effects
75 R$
Facepaint
75 R$
Parkour Pass
75 R$
Gymnastics Pass
75 R$
Extra Packages!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,734,799 · 0.00% win
25 Fans · other3,443,024 · 0.00% win
100 Fans · other2,070,490 · 0.00% win
1 win · other1,618,802 · 0.00% win
500 Fans · other579,427 · 0.00% win
5 wins · progression273,052 · 0.00% win
1000 Fans · other240,290 · 0.00% win
10 Wins · progression81,491 · 0.00% win
15 Wins · progression34,568 · 0.00% win
25 wins · progression8,948 · 0.00% win
5000 Fans · other6,629 · 0.00% win
50 Wins · progression833 · 0.00% win
Meet a Creator! · other550 · 0.00% win
Professional Dabber · other18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:3678no change
13 Aug 2026, 17:3678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.