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Xyfolia - Early Access

Xyfolia - Early Access

A Roblox experience owned by Earthe Studios.

SurvivalENsurvivalalien speciesearly access

Description (written by the developer; not a statement by this register)

Xyfolia is tailored towards players who enjoy the simpler, more relaxed survival experience. Play as many unique alien species. Some of which resemble, insects, dinosaurs, mammals or things you've never seen before. Form groups to increase survivability. Hunt other players or plants to eat. Enjoy the scenery of Xyfolia's ecosystem and uncover the mysteries of once thriving civilizations. This game is in Early-Access.

Last updated by the developer 22 Jun 2026, 04:11 UTC.

0
playing (measured 11 Aug 2026, 05:06 UTC)
145,327
lifetime visits
95%
liked (3,801 👍 / 221 👎)
12,639
favourites (87.0 per 1k visits)
16 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unreleased Content
500 R$
Melanistic Tree Loopit
250 R$
Melanistic Kua Revl
250 R$
Melanistic Greater Pikil
250 R$
Melanistic Ground Revl
250 R$
Melanistic Milipuy
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Certified Tester · other159,248 · 100.0% win
Glutton · other5,836 · 25.0% win
Not So Cute Anymore · other4,766 · 11.8% win
Bodybuilder · other3,480 · 11.5% win
Carb Loading · other1,171 · 0.00% win
Igneous Aplix · other1,030 · 1.5% win
Radiant Aplix · other714 · 0.90% win
Ghost Aplix · collection371 · 1.7% win
Sand Aplix · other128 · 0.20% win
Foam Aplix · other102 · 0.00% win
Ruptured Aplix · other100 · 0.00% win
Orange Aplix · other88 · 0.00% win
Circus Aplix · collection25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked25 August 2026 — 95 % liked4 September 2026 — 95 % liked14 September 2026 — 95 % liked24 September 2026 — 95 % liked4 October 2026 — 95 % liked14 October 2026 — 95 % liked24 October 2026 — 95 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:0695no change
14 Oct 2026, 12:0695no change
4 Oct 2026, 12:0595no change
24 Sept 2026, 12:0495no change
14 Sept 2026, 09:1895no change
4 Sept 2026, 09:1795no change
25 Aug 2026, 07:4695no change
15 Aug 2026, 07:4595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.