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The Changing Obby!

The Changing Obby!

A Roblox experience owned by Ceno's Broadcasting Company.

Description (written by the developer; not a statement by this register)

🙌 This game has a twist! Each time someone completes the obby we will add one more extra stage! Let's see how long the obby can get! Good luck! 😇 And yes... you read that right. The obby changes every single time you join a new game. 🤩 A total of 308 amazing stages (for now) are available in the game. Every time you play, you will experience something new, so be sure to come back often! 📕 UPDATE LOG: 📕 - 🎮 308 Stages have been added! - 🌈 All stages have a different variation in colors! - 😇 We miss the oof sound and don't like the one replacing it so we added a more subtle oof sound! - 🎵 Listen to sick tunes that are copyright-free while playing. The songs are composed by artists such as Monstercat. (Inspired by Tower of Hell) 🔔 Follow the game for updates! 🔔 Tags: Obby, Parkour, Obstacle Course, Parkour, Parkour Obby, Rainbow, Tower

Last updated by the developer 7 Dec 2022, 23:45 UTC.

0
playing (measured 13 Sept 2026, 22:37 UTC)
661
lifetime visits
82%
liked (9 👍 / 2 👎)
6
favourites (9.1 per 1k visits)
17 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 22:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Health!
979 R$
Cloud!
849 R$
Gravity Coil!
299 R$
Speed Coil!
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Congratulations · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.