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Freddy Fazbear's: Reimagined

Freddy Fazbear's: Reimagined

A Roblox experience owned by MinionAlex4 Games.

RoleplayENFive Nights at Freddy'sHorrorRoleplay

Freddy Fazbear's: Reimagined is a roleplay experience created on 2017-08-19. The game records 4,294,317 lifetime visits and 18,092 favorites. It maintains a 78% like percentage. Currently, zero users are playing. The description notes it is based on the Five Nights at Freddy's franchise and lists various development contributors.

Description (written by the developer; not a statement by this register)

A very stylized roleplay game based on Scott's popular horror franchise, Five Nights at Freddy's. Expect many bugs across each update. They will be fixed through time. Currently looking for developers! Check our social links for teasers! If the game shuts down, it's most likely an update! 🔊 ALL AUDIO IS SAFE FOR CONTENT CREATORS! 🔊 Programming - MinionAlex4 Modeling - d0vRBLX, IndiGoo, MinionAlex4 Character Designs - GalaxyStar_85, NDRoblox2006, tailslikessonicz Animations - dizzycorvid, SeBloxter, Nissanette, d0vRBLX Music - BiteIsMe, friedratburgr fnaf fnafmovie five nights at freddys movie fnaf1 fnaf2 fnaf3 fredbear's fnaf4 hoaxes

Last updated by the developer 17 Nov 2025, 19:46 UTC.

0
playing (measured 10 Aug 2026, 18:51 UTC)
4,294,317
lifetime visits
78%
liked (2,638 👍 / 732 👎)
18,085
favourites (4.2 per 1k visits)
19 August 2017
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

??? · other3,707 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:5178no change
14 Aug 2026, 02:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.