Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
πŸŽ… Christmas Race Clicker πŸŽ„

πŸŽ… Christmas Race Clicker πŸŽ„

A Roblox experience owned by Modly.

Clicker & idleENclickerchristmaspet

πŸŽ… Christmas Race Clicker πŸŽ„ is a clicker-idle Roblox experience created on 2022-11-17. The game has recorded 1,271,549 lifetime visits and holds 3,158 favorites. Current player count is zero. The experience maintains a 92% like percentage based on user ratings. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

πŸŽ… Welcome to Christmas Race Clicker! β˜ƒοΈ πŸŽ„ Reach the end in 2 minutes! 🀢 How do you play? πŸ€” - Click to gain more speed! - Hatch pets for more clicks! - Rebirth for more coins! πŸ€— Thank you for playing! πŸ˜„

Last updated by the developer 4 Feb 2026, 13:51 UTC.

0
playing (measured 10 Aug 2026, 14:33 UTC)
1,271,549
lifetime visits
92%
liked (7,119 πŸ‘ / 584 πŸ‘Ž)
3,151
favourites (2.5 per 1k visits)
17 November 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

x3 Speed
459 R$
x2 Speed
299 R$
x2 Coins
249 R$
x2 Clicks
249 R$
x3 Egg Open
199 R$
x2 Luck
199 R$
Fast Egg
149 R$
Auto Hatch
129 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TravelingSphere was here Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 β€” 92 % liked3 September 2026 β€” 92 % liked23 October 2026 β€” 92 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:1992no change
3 Sept 2026, 15:4892no change
14 Aug 2026, 13:3592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.