Train Vs Car Ultimate! (UPDATE!)
A Roblox experience owned by The oof noob hazmat group.
SimulatorENvehicle simulationphysics-basedcrash comedy
Description (written by the developer; not a statement by this register)
-WELCOME TO TRAIN VS CAR ULTIMATE!- What's New: -Removed the drivable trains due to imbalance, but replaced them with new double decker trains! -Changed/removed a couple little things -Updated the OG trains, making them actually coupled together (sorry if this causes them to derail unexpectedly, just regen them) -Updated the tracks so you don't move on them! -Railroad signals no longer work because they got obnoxious Tags: Train, Train vs car, Train vs car ultimate, Car crash, Epic moments, train vs car, train
Last updated by the developer 23 Feb 2026, 23:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 15:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.