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[❄️]  Lumnia X

[❄️] Lumnia X

A Roblox experience owned by Nexora Developments.

Clicker & idleENclickerimmortalleaderboards

Description (written by the developer; not a statement by this register)

In Lumnia X, the adventure is endless. Whether you’re climbing the leaderboards to prove your dominance, grinding tirelessly to unlock powerful upgrades, or hitting the jackpot to become the ultimate immortal. Every path offers its own challenge and reward, giving you the freedom to choose your destiny and shape your journey the way you want. 🌟 Premium members get 💎2500 every hour & Group members get 💎 1500! 📱 Play Anywhere: Immortal Clickers is fully compatible with all devices. ⚠️ Accessories earned in-game are in-game ONLY and will not transfer to the website ⚠️ Note: The game is currently in beta. Bugs may occur and will be addressed in future updates. Stay up to date by joining our communications server linked in the game.

Last updated by the developer 2 Aug 2026, 21:53 UTC.

0
playing (measured 11 Aug 2026, 19:53 UTC)
13,644
lifetime visits
89%
liked (31 👍 / 4 👎)
15
favourites (1.1 per 1k visits)
17 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Case
250 R$
VIP
250 R$
Auto Sell
200 R$
2x Case Luck
175 R$
2x Cases!
175 R$
2X Gems
150 R$
2X Xp
150 R$
2x Casebux Per Click
150 R$
Autoclicker
49 R$
Double Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome701 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.