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Capture F and Save N! Alphabet Lore Adventure Obby

Capture F and Save N! Alphabet Lore Adventure Obby

A Roblox experience owned by Goldware Games!.

ObbyENAlphabet LoreObbyJoke/Unfinished

Capture F and Save N! Alphabet Lore Adventure Obby is an obby experience created on 2022-11-18. The game has accumulated 1,209,733 lifetime visits and 1,630 favorites. Currently, zero users are playing. The experience holds a 52% like percentage. It features 23 stages within its unfinished design.

Description (written by the developer; not a statement by this register)

Disclaimer: This is an unfinished joke obby. This is not meant to be taken seriously. It looks like F has taken N as a hostage for something! You need to go save N from F before something bad happens to him! Go through 23 stages different stages to save N and capture F! Inspired by Shovelware Studios: https://www.roblox.com/groups/2816074 Made by Goldware Games: https://www.roblox.com/groups/15864713

Last updated by the developer 12 Feb 2025, 20:01 UTC.

0
playing (measured 10 Aug 2026, 16:31 UTC)
1,209,733
lifetime visits
52%
liked (476 👍 / 445 👎)
1,636
favourites (1.4 per 1k visits)
18 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil
99 R$
Gravity Coil
74 R$
dab
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winner is you? · other164,173 · 84.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5214 August 2026 — 52 % liked13 September 2026 — 52 % liked3 October 2026 — 52 % liked13 October 2026 — 52 % liked14 August 202613 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 16:4752no change
3 Oct 2026, 16:4752no change
13 Sept 2026, 16:1852no change
14 Aug 2026, 14:0252first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.