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Voxel Destruction Physics

Voxel Destruction Physics

A Roblox experience owned by whatever_dev().

Sandbox & buildingENphysics simulationsandboxdestruction

Voxel Destruction Physics is a sandbox-building experience created on 2022-11-18. The game currently has 779 players online. It has accumulated 59,132,319 lifetime visits and 291,239 favorites. The title holds a 92% like percentage. The description notes it is a destruction physics game with breakable environments and partial VR support.

Description (written by the developer; not a statement by this register)

Chaotic sandbox game about destroying stuff for a living Voxel Destruction Physics (or VDP in short) is a destruction physics game inspired by TearDown. It has tons of weapons to choose from. Everything is breakable, including the ground. The parts can also fall from gravity. 👑 Private servers are free! Joining your private server gives you admin temporarily. ⚙️ Adjust the built-in graphic preset in the game if you struggle with lag. 💡 This game has partial VR support. v4.1.63 - 02/28/2026

Last updated by the developer 28 Mar 2026, 01:44 UTC.

199
playing (measured 4 Sept 2026, 07:50 UTC)
60,153,825
lifetime visits
92%
liked (81,668 👍 / 7,191 👎)
295,530
favourites (4.9 per 1k visits)
18 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1241,01256819910 August 20264 September 2026
322 measurements spanning 25 days, net -813. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 322
Measured (UTC)PlayersChange
4 Sept 2026, 07:50199+21
4 Sept 2026, 06:50178+2
4 Sept 2026, 05:50176-21
4 Sept 2026, 04:50197-16
4 Sept 2026, 03:50213-5
4 Sept 2026, 02:50218-39
4 Sept 2026, 01:50257-26
4 Sept 2026, 00:50283-9
3 Sept 2026, 23:50292+35
3 Sept 2026, 22:50257-17
3 Sept 2026, 21:50274+4
3 Sept 2026, 20:50270+41
3 Sept 2026, 19:50229-100
3 Sept 2026, 18:50329-27
3 Sept 2026, 17:50356-11
3 Sept 2026, 16:50367+13
3 Sept 2026, 15:50354-10
3 Sept 2026, 14:50364+53
3 Sept 2026, 13:50311+29
3 Sept 2026, 12:50282first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Blackhole
300 R$
Rapid RPG
250 R$
Airstrike Support
100 R$
Ultimate Huge Hammer
50 R$
Super Detonator
35 R$
Tip
10 R$
Fireworks
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Break 10,000 voxels · progression4,170,861 · 27.0% win
Death · other3,750,358 · 25.5% win
NOW THATS ALOT OF DAMAGE · other3,211,437 · 17.7% win
Break 25,000 voxels · progression2,669,968 · 15.3% win
Pacifist · other2,043,213 · 18.7% win
SpawnKiller · other1,902,451 · 16.5% win
Break 50,000 voxels · progression1,689,841 · 9.3% win
Diamonds · collection1,453,045 · 9.1% win
Server Lag · other1,346,424 · 4.1% win
Undertale · other1,119,689 · 5.5% win
Break 100k voxels · progression913,191 · 4.4% win
OverClock · other597,733 · 7.5% win
Break 150k voxels · progression576,752 · 2.8% win
Angry Maxwell · other406,963 · 1.4% win
Zues! · other310,464 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 20264 September 2026
321 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 321
Measured (UTC)% likedChange
4 Sept 2026, 07:5092no change
4 Sept 2026, 06:5092no change
4 Sept 2026, 05:5092no change
4 Sept 2026, 04:5092no change
4 Sept 2026, 03:5092no change
4 Sept 2026, 02:5092no change
4 Sept 2026, 01:5092no change
4 Sept 2026, 00:5092no change
3 Sept 2026, 23:5092no change
3 Sept 2026, 22:5092no change
3 Sept 2026, 21:5092no change
3 Sept 2026, 20:5092no change
3 Sept 2026, 19:5092no change
3 Sept 2026, 18:5092no change
3 Sept 2026, 17:5092no change
3 Sept 2026, 16:5092no change
3 Sept 2026, 15:5092no change
3 Sept 2026, 14:5092no change
3 Sept 2026, 13:5092no change
3 Sept 2026, 12:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.