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Push The Marble

Push The Marble

A Roblox experience owned by Random Creations Group.

PuzzleENpuzzlesurprise endingsphysics

Description (written by the developer; not a statement by this register)

Push The Marble Off The Platform for a Surprise, And Discover The 5 Different Endings! As of April 4th 2026, The Surprise Has Been Updated. (It is possible with the barriers btw)

Last updated by the developer 21 Apr 2026, 22:58 UTC.

0
playing (measured 11 Aug 2026, 19:08 UTC)
180,378
lifetime visits
24%
liked (673 👍 / 2,087 👎)
816
favourites (4.5 per 1k visits)
19 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Rocket Launcher
19 R$
Permanent Gravity Coil
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

GG · other21,261 · 0.00% win
Bad Ending · progression2,620 · 0.00% win
Drowned Ending · progression1,502 · 0.00% win
Good Ending · progression624 · 0.00% win
??? Ending · progression247 · 0.00% win
True Ending · progression37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2415 August 2026 — 24 % liked14 September 2026 — 24 % liked24 September 2026 — 24 % liked4 October 2026 — 24 % liked24 October 2026 — 24 % liked15 August 202624 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 23–25 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 10:0124no change
4 Oct 2026, 09:5324no change
24 Sept 2026, 09:5224no change
14 Sept 2026, 07:3124no change
15 Aug 2026, 05:3624first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.