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Climb Race ⚡

Climb Race ⚡

A Roblox experience owned by Fun Games 2 Play.

ObbyENclimbingpet collectionegg hatching

Climb Race ⚡ is an obby experience created on 2022-11-19. The game has accumulated 7,810,116 lifetime visits. It holds a 88% like percentage and 9,395 favorites. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Welcome to ⚡ Climb Race! 👽 Use code "CLIMB" "ALIEN" for a free prize! 👍 NEW CODE AT 20,000 LIKES! How to Play: 🧗Climb! 🐶Pets! 🥚Purchase Eggs! 🏁Race others! ⭐ If you have Premium you get +10% ⚡ Speed Boost! 🚨UPDATE LOG🚨 - 🐛 Bug fixes - 🥚Eggs added

Last updated by the developer 16 Nov 2024, 01:30 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
7,810,116
lifetime visits
88%
liked (12,126 👍 / 1,665 👎)
9,390
favourites (1.2 per 1k visits)
19 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
499 R$
+3 Equipped Pets
399 R$
x2 Rebirth
249 R$
x2 Coins
199 R$
+200 Storage
199 R$
Super Lucky
149 R$
+50 Storage
99 R$
Auto Rebirth
99 R$
Lucky
99 R$
Fast Open
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,354,241 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8813 August 2026 — 88 % liked22 October 2026 — 88 % liked13 August 202622 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:0888no change
13 Aug 2026, 22:0388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.