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[💰FREE] The Most Satisfying Game On Roblox

[💰FREE] The Most Satisfying Game On Roblox

A Roblox experience owned by VS STUDIO.

Sandbox & buildingENsatisfyingslice mechanicasmr

[💰FREE] The Most Satisfying Game On Roblox is a sandbox-building experience created on 2022-11-19. It has accumulated 1,428,971 lifetime visits and 4,992 favorites. Currently, zero users are playing. The game holds a 61% like percentage. Tags include ASMR, Fun, Satisfying, and relaxing. The description mentions free private servers and a slice tool mechanic.

Description (written by the developer; not a statement by this register)

👍Welcome To The Most Satisfying Game On Roblox👍 💥Update Log:💥 - Free Private Servers! ⚠️The game might be laggy Due to all the Cut Parts. So that means that Lower end devices Might Lag Sorry :)⚠️ 💡 How To Play: -🔨Use the Slice tool in your inventory -🪵 DRAG over any object -🌗Then the object will be in half 💥Join The Group! - https://www.roblox.com/groups/4512241/VS-STUDIO#!/about 🔔 Follow for game updates! 🔔 Tags; ASMR, Fun, Satisfying, relaxing

Last updated by the developer 23 Oct 2025, 22:13 UTC.

0
playing (measured 10 Aug 2026, 23:02 UTC)
1,428,971
lifetime visits
61%
liked (1,702 👍 / 1,066 👎)
4,992
favourites (3.5 per 1k visits)
19 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
100 R$
VIP
99 R$
FLYING CARPET!
80 R$
Rocket Launcher
20 R$
Dynamite
15 R$
Sword
15 R$
Noob Slicer
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rich Slicer · other297,265 · 0.00% win
You Experienced the New Years Update! · welcome2,391 · 0.00% win
YoU ExPeRiEnCeD ThE ApRiL FoOlS UpDaTe! · other686 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:3861no change
14 Aug 2026, 12:3761first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.