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[TECH] Jetpack Blast πŸš€

[TECH] Jetpack Blast πŸš€

A Roblox experience owned by Shape Interactive.

ObbyENjetpackobstacle avoidanceleaderboards

[TECH] Jetpack Blast πŸš€ is an obby experience created on 2022-11-19. The game has recorded 1,246,613 lifetime visits and 2,648 favorites. It maintains an 88% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

πŸ‘‹ Welcome to Jetpack Blast! πŸ‘‹ πŸ’£ Launch yourself out of a cannon πŸš€ Use your jetpack to fly through obstacles πŸ’Ž Collect coins and gems to upgrade your stats 🐈 Collect mounts from crates and show them off to your friends πŸ† Compete for a spot in the global leaderboards πŸ‘ New update at 1500 likes! With πŸ’— by Shape Interactive: gozaru, dev_l2, Master_Aaron

Last updated by the developer 25 Aug 2025, 19:29 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
1,246,613
lifetime visits
88%
liked (1,327 πŸ‘ / 176 πŸ‘Ž)
2,650
favourites (2.1 per 1k visits)
19 November 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Shiny Crates
1,000 R$
Triple Crates
800 R$
Glowing Crates
700 R$
Lucky Crates
500 R$
2x Coins
400 R$
3x Gems
400 R$
Super Magnet
400 R$
Magnet
250 R$
Extra Storage
250 R$
Crate Skip
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome657,483 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.