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πŸŽƒ Survive Scary SCP Elevator! 🎈

πŸŽƒ Survive Scary SCP Elevator! 🎈

A Roblox experience owned by Club ligma.

HorrorENSCP FoundationHorrorSurvival

πŸŽƒ Survive Scary SCP Elevator! 🎈 is a horror experience created on 2022-11-19. It has recorded 933,650 lifetime visits and 8,554 favorites. The current like percentage stands at 48, with zero players active at the time of measurement.

Description (written by the developer; not a statement by this register)

Help the foundation subdue this nasty beast so that it can be recontained at the SCP Foundation! here are some tags dont mind them: scp free fight hide mole rat simulator time kill 682 106 173 town city house teleport 682 but bad spider man dead pool scary haunted horror survive pet popular trending killer trap boss guns simulation beta working roblox parkour morphs morph poop reccomended rich poor sirenhead siren head rizz sigma alpha sonic cartooncat cartoon cat scp 096 3008 store closed shrimp game cool squid roleplay 939

Last updated by the developer 30 Nov 2025, 08:26 UTC.

0
playing (measured 10 Aug 2026, 16:45 UTC)
933,650
lifetime visits
48%
liked (67 πŸ‘ / 73 πŸ‘Ž)
8,554
favourites (9.2 per 1k visits)
19 November 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Minigun
100 R$
500 Health
49 R$
Donation
22 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met the Owner! Β· social485 Β· 0.00% win
You met Xentrix! Β· other70 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.